This chapter talks about the status registers of the 3D hardware.
Bit(s) | Description |
0 | Test functions Busy |
1 | Box Test Result |
2-7 | unused |
8-12 | Position & Directional Matrix Stack Pointer |
13 | Projection Matrix Stack Pointer |
14 | Matrix Stack Busy |
15 | Matrix Stack Overflow/Undeflow |
16-24 | Number of 40-bit entries in Command FIFO |
25 | FIFO is less than half full |
26 | FIFO is empty |
27 | General Busy Flag |
28-29 | unused |
30-31 | Command FIFO IRQ (0 = Never, 1 = Less than half full, 2 = Empty, 3 = Reserved) |
Bit(s) | Description |
0-11 | Number of Polygons currently in Polygon List RAM |
12-15 | unused |
16-28 | Number of Verticies currently in Vertex RAM |
29-31 | unused |
Note: Once a buffer swap has been sent, the counters are reset 10 cycles after V-Blank.
Bit(s) | Description |
0-5 | Minimum number of buffered lines during last frame - 2 |
6-31 | unused |